Where Is the Runoff Tunnel for Velvet Curtain Bumper

Gametitle-FO3 PL.png

Gametitle-FO3 PL.png

The Velvet Drapery is a root quest in the Radioactive dust 3 addition Point Lookout.

The quest leads the Solitary Wanderer to find the whereabouts of nonexistent Chinese broker Unanimated Yang, and use the Wedge self-destroy codes in her possession to coke up the stranded Chinese submarine SSN-37-1A.

Contents

  • 1 Quick walkthrough
  • 2 Detailed walkthrough
    • 2.1 Find the orders from the locked locker
    • 2.2 Access safety bank deposit box 1207
    • 2.3 Find Agent Yang
    • 2.4 Fumble up the Chinese submarine
    • 2.5 Return to the motel
    • 2.6 Head to the bunker
    • 2.7 Escape the Chinese bunker
  • 3 Reward
  • 4 Quest stages
  • 5 Notes
  • 6 Behind the scenes
  • 7 Bugs

Quick walkthrough

Side Quest: The Velvet Curtain
Find Homestead Motel room 1D. Read the spot alert using a depot in the Administration building of the Turtledove Detention Camp. Read the yearned-for poster for Wide area network Yang in the People's Banking company of Point Lookout, on the boardwalk or at Aim Lookout Lighthouse. Access the DIA policeman's final at the Naval recruiting center.
Look into the dead spy and terminal in Homestead Motel elbow room 1D. Take the footlocker key from the suitcase on the sack out.
Locate the locker connected the Pilgrim's Landing boardwalk and select the box 1207 password.
Locate the Multitude's Bank of Point Lookout and aerate the bank's surety organisation with the password. Listen to the espionage debriefing.
Entree the file "Field Report - Yang Capture/Channel" at the Naval recruiting center.
Search Agent Yang's corpse at the Turtledove House of detention morgue and take the Cuban sandwich self-destruct codes.
Locate the SSN-37-1A and access the submarine's operations terminal to activate the self-destruct communications protocol.
Locate and actuate the failsafe lever to initiate the sub's destruction.
Move to a fail-safe distance from the sub as information technology self-destructs, and return to the motel safehouse terminal for further operating instructions. Take the cryptochromatic spectacles from the toilet tank in the bath elbow room.
Locate the Taiwanese Intelligence dugout entrance at the Calvert Mansion aviary, and use the eyeglasses to solve the pedestal pose (1,3,2,3,4,4,2).
Enter the dugout and chance the protectron.
Cut the protectron Bolt down the protectron Give the protectron the passphrase "Saraphim Descending".
Record the certain sand trap arena and access the terminal.
Override the door controls at the circuit box seat (Science 71). Disable the radiation at the floor vent (Repair 30). Climb up to the think of to the runoff tube. Do aught.
Snuff it via the secret entrance in the bird sanctuary Exit via the hatch to the runoff pipe. Die a slow toxic death.
Reward: 350 XP, backwater rifle, cryptochromatic spectacles, various weapons and ammunition.

Elaborate walkthrough

There are several ways to start this pursuit:

  • Go on to the Homestead Motel north of Pilgrim's Landing, enter Room 1D and spark off the terminal. Instructions to open a footlocker near the pier volition be received. The discover is found inside the suitcase on the bed.
  • Taking the key, first step the storage locker on the Boardwalk and then taking the Boxwood 1207 - Spy's audio password from the locker leave start the quest.
  • Read the spy alert exploitation a concluding in the Administration building of the Australian turtledove Detention Camp.

Obtain the orders from the locked locker

Once at the locker (placed along the right side of the boardwalk coming from the ferry), open it and take aim the holotape Box 1207 - Spy's audio password. If the terminal in the motel room OR the one in the Detainment Camp was not read, this leave activate the quest. The holotape instructs the Lone Wanderer to attend the deposit and utilization the password on the tape. It also informs them that the safety device wedge boxes can sole glucinium accessed by the owners' voices.

Approach safe-deposit 1207

PB of PL voice activated security system.jpg

At the People's Bank of Point Lookout, attend the safety deposit boxwood room and bandstand in front of the speaker. Activate the holotape received from the locker. The speaker testament enunciat "Processing... processing... Safety deposit entree granted" upon which box 1207 will open. Pick sprouted the holotape Espionage debriefing. This tape informs you of Agent Jiang's mission to destroy a captured Chinese submarine and his search for some other agent, Agent Yang.

Find Agent Yang

Factor Yang has the codes to destroy the sub within a fictive weight unit. The molar is found among her cadaver. Conk the cant, turn right and a couple of stairs eastward will have the Lone Spider at the Service Recruiting Center, which is just beyond the walled Dodgem sports stadium. Go through the door fanny the counter on the left and activate the DIA Officer's terminal. Access the file "Field Report - Yang Capture/Transfer". Read it to learn the fate of Yang being captured by U.S. officials and detained at Stictopelia cuneata Detainment Camp.

Turtledove is now north of the recruitment center. The camp is destitute of swampfolk, but swarming with defense robots and ghouls. Enter the morgue through the cellar door, open Yang's clay locker and take the submarine self-destruct codes. Flight the mortuary the way information technology was entered (through the cellar door), Beaver State use the hatch located come near the cremation chamber, which leads to the septic tunnel. In the burrow, drop dead to the east of the Turtledove Detention Camp, in the swamps.

Also, the dirty tunnel can be used to come in the morgue circumventing ghouls and sentry bots - enquire the area to the southwestward of Turtledove Detention Summer camp, two or three squares inaccurate, while sporadically checking the Pip-Boy's local map (as the entrance is non displayed at the human beings map) near the trash heap. At the becharm to the septic burrow are two first aid boxes, two ammunition boxes with some shotgun shells, and a dishonourable maintenance barrier.

Aggrandize the Chinese submarine

The Formosan spy sub is beached underwater, located south of the Calvert Mansion and near a pair of deep-set vessels just west of the lighthouse. Enter the sub through a hatch on the conning tower. Apply the closing in the bow to activate the individual-destruct, and flip the failsafe switch in the stern. Before flipping the switch, manipulation Lockpick connected a footlocker, which contains several valuable items, including a power fist. The Lone Wanderer will experience more or less 10 seconds to escape after departure the sub, but until they do provide, nothing will occur.

Not too far from the sub place is a ship far enough aside from the blast radius that it can be used as a position to observe the explosion in safety, although it may still be somewhat difficult to see the underwater explosion due to the murky irrigate.

Return to the motel

Steer back to the motel, and receive some new orders from the safehouse terminal. The next objective is to meet the head Island agent at his bunker, located beside Calvert Mansion, underneath the atrium. The terminal directs the Lone Wanderer to a pair of cryptochromatic spectacles hidden within the stool tank in the motel.

Mind to the bunker

Travel to the Calvert Mansion and enter the remnants of an aviary to the westbound. Equip the cryptographic spectacles directly. The number of rings on all vase represents its number. Set off the vases using the cryptochromatic chronological succession. The sequence is: 1, 3, 2, 3, 4, 4, 2. A hatch will appear on the floor succeeding to the #2 vase. If entered correctly an sounding "5-ping" noise alternatively of the normal "click" can be heard. If the hatch does not open, enter the code a arcsecond time immediately later, ignoring the "wrong" go effect. After incoming the code a second time, the Chinese Intelligence bunker should open.

Escape the Chinese bunker

Inside the bunker is a large total of weapons and ammunition and a workbench. The Lone Wanderer will beryllium approached by a protectron who asks them to leave the hazardous area. Choose to give the robot the pass formulate surgery differentiate the "canniste man" to get out of the way. There are nobelium benefits or drawbacks to either choice redeem personal preference on where the robot should stand once the quest is complete (assumptive information technology isn't destroyed).

  • If it is chosen to give it the pass word, it volition escort the Lone Spider to a way downstairs for the extraction orders and stick out close to that door.
  • Otherwise, simply go downstairs. If left-wing revived without using the pass musical phrase, the golem will continually guard the door nearest its recharge station and occasionally plan of attack the Lone Wanderer with the option to contribute IT the pass articulate again or employment the "tin man" pick.

Regardless of the conclusion, don't go right away. Thither are numerous crates with various types of ammunition, and a Stealth Boy next to the door that was utilised to get into. There is also a Stealth Boy and mini nuke happening the shelf next to the threshold the protectron either leads the player character through (pass word given), operating theater it guards (tin humanity option given).

Enroll the room, and pick up the Backwater rifle on the shelf next to the door, then activate the last. The terminal tells the Lone Wanderer the pecuniary resource for completing the mission undergo been wired to their next of kin and advises them to take their death honorably. The terminal will so seal off the chamber, and fill it with radiation. There are two methods of escape, and one option to buy some time.

  • Scale the nearby lockers and crates to a run-turned burrow visible on the topical map.
  • Science (71) - Interact with a merge box beside the threshold. It's hidden, poorly, behind some boards leaning against the wall.
  • Renovate (30) - Close off the radiation by closing the floor vent, giving the Lone Wanderer time to think or use the room for storage if they settle to live in the trap.

Ingress the run-off tunnel or escaping through and through the door will complete the quest.

Reward

  • 350 XP
  • Backwater rifle
  • Cryptochromatic spectacles
  • 8 Island assault rifles
  • Copious amounts of ammunition including 5.56mm, 10mm, .44 Magnum, microfusion cells, etc.

Quest stages

Leg Status Verbal description
5 Investigate the spy at Motel Room 1D.
9 Recover the dead Formosan undercover agent's locker key fruit from motel room 1D.
10 Recover the dead Chinese spy's mission debriefing from the footlocker in Head Lookout.
30 Use the word holotape to access safe-deposit 1207 at the Point Lookout Bank.
31 Listen to the Espionage Debriefing Holotape.
40 Search for clues well-nig the fate of Agent Yang.
45 Inquire Agent Yang's fate at the Turtledove Hold Camp.
60 Activate the Chinese submarine self-destroy protocol.
61 Confirm Cuban sandwich Self-Destruct away activating the Failsafe Lever.
62 Get clear of the Submarine before it self-destructs!
70 Return to the Motel Safehouse Pole for further instruction.
71 Recoup the Cryptochromatic Spectacles from the Crapper Tank in Motel way 1D.
80 Use the Cryptochromatic Glasses and Sequence Note to access the Spy Bunker.
81 Seek the Spy's extraction inside information and payment in the spy dugout.
90 Quest finished Escape the double-transverse!

Notes

  • It is come-at-able to complete this call for without chase the spy's missionary station. Swim direct to the runoff pipe way out, which is to the south-westerly of the mansion (just west of the miniscule wooden pier), and enter it from beneath the piddle. With a lot of creative jumping using quick forward and backward apparent motion, IT is conceivable to scale the escape pipe and pull round to the hatch leading to the bunker. Then, activate the terminal which ordinarily springs the trap. This will complete the last objective and information technology is only necessary to escape the board (opening the door allows access to the weapon cache). Queerly, when the protectron questions the Lone Bird of passage close to the parole they already know IT. If the Lone Wanderer leaves away the ladder near Calvert Mansion the roofing tile hasn't moved.
  • It is also possible to re-enter the bunker after completing the quest to cull out up anything that may accept been uncomprehensible before by just returning.
  • Some other way to complete this request without following the spy's mission is going to the area extracurricular Calvert Mansion, and carefully look between the cracks of the tile hiding the hatch. There is a fleck where the Lone Wanderer can mark the hatch through with the slit in the tile, and enter the bunker without moving the roofing tile. This method is well easier than the maneuver mentioned above.
  • Staying inside the relatively reduced blast radius around the sub after triggering self-destruct, the resultant damage is fatal.

Bottom the scenes

  • The first orders base in the hotel room conclude with the line "Zhù ni háoyùn" (in Mandarin Chinese"祝你好運"), which is knowing to be Mandarin Formosan for "wish you favourable luck". Notwithstandin, the correct tones for the phrase are "Zhù nǐ hǎoyùn".
  • One of the terminals quotes the Chinese proverb "世上無難事,只怕有心人" (Shìshàng wú nánshì, zhǐ pà yǒuxīnrén), which generally way "when there is a wish, there is a way".
  • Factor Wan Yang's Codename is "Five Nipper Dragon." The five claw dragon symbolization traditionally appeared on the Chinese Imperial Seal.
  • The title of the quest, The Smooth Pall, is a reference work to "The Atomic number 26 Curtain", a phrase that represented the secrecy and tight borders that surrounded the former USS and the Eastern Axis countries during the Nippy War. The East Asian combining weight was known as the "Bamboo Curtain".

Bugs

Quests in Side effect 3

Point Lookout

Where Is the Runoff Tunnel for Velvet Curtain Bumper

Source: https://fallout.fandom.com/wiki/The_Velvet_Curtain

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